Author: Alan N. Shapiro
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Sorcerer’s Apprentice Video Game for the Android Smartphone Platform, Programmed in Java, by Sitha Reis
I programmed a Sorcerer’s Apprentice Video Game for the Android smartphone platform in Java. I used the Eclipse Java Integrated Development Environment. The video game is very graphics-intensive, and I used the OpenGL toolkit, which is the industry standard for high performance graphics, from games to virtual reality, mobile phones to supercomputers.
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Generating Sound Art from Java Code, by Anna Semykina
I want to generate sound from mathematics. I want to read a graphics file pixel by pixel, get the RGB values, and generate sound from that. In a second iteration, I will move to a coded schema layer of interpretation between the image and a categorization of images according to an image library or archive.
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AnatoMe Hypermedia System, by Magdalena Fournillier
„AnatoMe“ ist ein Programm / eine Applikation zur illustrativen Darstellung der morphologisch fassbaren, krankhaften Veränderung der menschlichen Organe.
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Portfolio, by Vanessa Ramster
My project is HTML- and JavaScript-based, and builds upon the OVERFLOW project, a site template designed by AJ for HTML5 UP. It’s fully responsive, and built on skelJS.
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Software Code as Expanded Narration, by Alan N. Shapiro
Computer programming is about algorithms, formal logic, precise reasoning and problem solving. As such, it would appear to have little to do with what we call creative expression. The logical act of programming and the self-expressive act of creativity would seem to be polar opposites.
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Virtual and Physical Geometric Objects with Processing, by Christos Voutichtis
I want to use the creative coding environment Processing to experiment with and understand the crossover between virtual geometric objects on the screen and physical geometric objects to be generated by 3D printers and other material production devices for trans-architectural art projects.