Category: Real/Virtual Reality

  • The “Science Fiction World” of Philip K. Dick’s Ubik

    Ubik is generally regarded as Philip K. Dick’s masterpiece. In this major literary work, the struggle to occupy an “outside” relative to the “inside” of an economic-technological-virtual system is poignantly illustrated. It is a scenario where the “science fiction world” becomes everything, leaving the “safe confines” of the clearly defined literary space of the novel.

  • The Cage, The Menagerie

    The Cage was the first of two pilot episodes produced for The Original Series. It was filmed at MGM Studios in December 1964 and delivered to NBC’s executive offices in New York in February 1965. It was first shown to the public at the 1966 World Science Fiction Convention in Cleveland.

  • The Car of the Future, by Alan N. Shapiro and Alan Cholodenko

    In November 2008, Alan N. Shapiro was invited by Volkswagen in Wolfsburg, Germany to speak about his ideas about “the car of the future.” He spoke in front of an audience of people from the Human-Machine Interface Dept. and and the Infotainment Dept.

  • From The Technological Herbarium, by Gianna Maria Gatti – Nerve Garden by Bruce Damer (translated by Alan N. Shapiro)

    All images © Copyright Bruce Damer, embedded here with the permission of the artist. Nerve Garden is a three-dimensional virtual world accessible on the Internet, a “Public Terrarium in Cyberspace,” according to the definition of its authors, where the users of the Net can sow and witness the growth of virtual plants.

  • Dance and Digital/Virtual Technologies, by Jaana Parviainen

    Dwelling in the virtual sonic environment: Phenomenological analysis of dancers’ learning processes in working with the Embodied Generative Music interface. “We must admit that the sound, of itself, prompts rather a grasping movement, and visual perception the act of pointing.” (Merleau-Ponty)

  • Captain Kirk Was Never the Original, by Alan N. Shapiro

    In its prevalent forms, the cottage consumer industry of Star Trek is a classic virtuality of identification where the viewers’ senses of self, otherness, and reality are blurred by the contemplation of iconic spectacles. The fanatic relationship to media objects and fetishized paraphernalia is a partial, transitional realization of the reign of simulacra.