Author: Alan N. Shapiro
-
“Nature Disappears Beneath Our Words and Images”: Nicola Toffolini interviewed by Alan N. Shapiro
That makes me think of two different meanings of the word ‘performance’. In the theatre, you are doing the performance. In your artwork, the technical specialists who construct the artefacts that you have designed are performing the artwork, in the sense that they are implementing the design.
-
“I Bring Philosophy and Biotechnology into the Sphere of Art”: Polona Tratnik interviewed by Alan N. Shapiro
You use the phrase “engagements in culture” at your website to describe some of what you do. Is this idea a way of connecting together your two careers as an artist and as a professor of media culture and cultural studies?
-
How to Take Back Our Freedom in the Surveillance Society, by Alan N. Shapiro
We need to go beyond Foucault-, Orwell-, and Huxley-inspired models of how contemporary quasi-totalitarian systems of social control work. Individual freedom right now is in big trouble. American hyper-reality, hyper-work, hyper-consumerism, hyper-communication, and hyper-eating today strike me in so many aspects as being systems of mutual- and self-surveillance.
-
“Die Software der Zukunft,” new book by Alan Shapiro
My new book Die Software der Zukunft was just published by the Walther König Verlag in Cologne. Mit seiner “Software der Zukunft” pladiert der Informatiker und Medientheoretiker Alan Shapiro für eine partizipatorisch realisierte Neuausrichtung der Informatik.
-
Natural Language Processing, by Matthieu Lion
My project consists of research into Natural Language Processing, including developing in Java and the RebeccaAIML platform a conversational flow interaction between a human and a software. I will integrate aspects of the SuperObjects paradigm.
-
Sorcerer’s Apprentice Video Game for the Android Smartphone Platform, Programmed in Java, by Sitha Reis
I programmed a Sorcerer’s Apprentice Video Game for the Android smartphone platform in Java. I used the Eclipse Java Integrated Development Environment. The video game is very graphics-intensive, and I used the OpenGL toolkit, which is the industry standard for high performance graphics, from games to virtual reality, mobile phones to supercomputers.